Saturday, October 30, 2010

EXP2 Week 2: Brief / S.W.O.T








AI:Follow Speed Stance

Strength : I find this node rather versatile.

Weaknesses : I cant seem to find a way to make the AI jump when this node allows the AI to crawl
Oportunities: The immense amount of node options that can be infused with this node keeps a person looking to its boundries and can be used extensively in a navigational study.

Threats : Limited amount of body movement options make the AIs movenent predictable

Proximity Trigger
Strength : It work very well if places properly.
Weaknesses: It rathere critical in terms of sensory
Oportunities : Allows the user to create a fluid like environment.
Threats : Sensors are somewhat inpridictable

Movement
Strangth : Very percise
Weaknesses : Tends to have allot of glitches, causing models to move irregulary when the flow graph get rather complex
Oportunities : Works extremly well with the proximitry node
Threats : An action must be completed before proceding to the next, failure to this will prompt irregular movements

Sunday, October 17, 2010

Final 3rd 30 Second Video Clip That Demonstrates Mastery On The Movement Node






In this video clip of mastery, I choose to use the Movement node to elevate and rotate structures. In my final documentry on the proximitry lens, AI characters present in a spacific vasinity would trigger these movements. Whith movements I can potray the movement of AI characters be it frequently or otherwise.

2nd 30 Second Video Clip That Demonstrates Mastery On The Proximitry Trigger Node










This video clip of mastery is based on the Proximitry Trigger node. In this clip, I've incoporated an AI node, Movement node and a Light node to create an experiment that shows how the Proximitry Trigger node assists the AI soldiers interact with the strucure and lights that signify an entry and an exit.




Monday, September 27, 2010

Final 1st 30 Second Video Clip That Demonstrates Mastery On The AI:Follow Path Speed Stance Node








In this AI: Follow Path Speed Stance masery vedio clip I choose to recreate a militry exercise operation which i will later use in my final documentry. With the help from two Vehicle nodes I have included a mulitary truck convaying a load of AI soldiers who get off loaded the military truck then proceed to join the other military AI in the exercise.

EXP 2 Week 1: 3 Flowgraph Nodes

AI: Follow Path Speed Stance
Proximity Trigger
Movement

EXP 2 Week 1: Research On Flowgraph Nodes

Input: Key
Entity: Id
Entity: AttachChild
AI: AI Follow Path Speed Stance
Vehicle: Enter
Proximity Trigger
Movement: Rotate Entity To
Movement: Move Entity To
Simple Light

Sunday, August 29, 2010

Experiment 1, 1 X 120 SECOND CUSTOM MACHINIMA

Experiment 1, 1 X CRYSIS WARS FILES

Link to Crysis Environment.

To move ramp and platform - K key
To assemble The Dark Sphere - P key
To dissemble The Dark Sphere - N key

Experiment 1, 1 X SKETCHUP MODEL

Link to Exp1 Ramp and Platform for crysis environment in Google 3D Warehouse

Week 4 Independant Study

For this experiment on the physical effects of explosions on porosity, I decided to take advantage of the complex spaces and entities that shape town hall station to set out to create a complex looking structure. I'll attempt not to interfere with the design of town hall station but to manipulate this complex shape in numerous positions to form a fortress like structure that pleases me. I would then attempt to replicate security cameras that are fixated on the soon to be finished structure, recording almost every corner of the structure as I proceed to blow the glass like material to oblivion.

Week 3 Independent Study





Monday, August 16, 2010

Week 2

In my array of short clips I attempt to explode objects. I attempt various angles in turn hoping to achieve a different perspective of an explosion. From these experiments, it is visible to the viewer how objects of different density and mass react to an explosion, be it a direct explosion or being forced out of position by an exploded object.